In the new, fast-paced, technological society in which we live, it is beneficial for teachers to understand and use this technology to their advantage. This blog is the process of my learning to do so.


Thursday, November 4, 2010

Jeopardy Games

The first Jeopardy version we worked with was a free one online and can be found here. The downside to this one is that you can only use text so no video, pictures, or audio. Also, the questions you have already selected do not go away, so that could be confusing when playing a review game.

The next Jeopardy version we worked with was a PowerPoint that was already set up.The first slide is the Jeopardy board and each number has a hyperlink linking it to a corresponding question. To make the answer show up, I made a separate text box and edited the the custom entrance animation. This version is better because you can edit it to suit your personal tastes, you can include pictures, video and audio and you can tell which questions have already been selected.

3. Model Digital-Age Work and Learning
a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations.
We already knew what Jeopardy was and many teachers use Jeopardy as a means of review. Now that we have learned these new technological tools, we can use Jeopardy as a review tool in a more effective way.
b. collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation.
As teachers, before a test, we could send this review game home to parents for them to help their children study for the test. We could play this game in class. 










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